Résumé
Approachability has become a standard tool in analyzing learning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set, rather than being a single vector. Using this variant we tackle the problem of approachability in games with partial monitoring and develop simple and efficient algorithms (i.e., with constant per-step complexity) for this setup. We finally consider external and internal regret in repeated games with partial monitoring, for which we derive regret-minimizing strategies based on approachability theory.
| langue originale | Anglais |
|---|---|
| Pages (de - à) | 515-536 |
| Nombre de pages | 22 |
| journal | Journal of Machine Learning Research |
| Volume | 19 |
| état | Publié - 1 janv. 2011 |
| Modification externe | Oui |
| Evénement | 24th International Conference on Learning Theory, COLT 2011 co located with Foundation of Computational Mathematics Conference, FOCM 2011 - Budapest, Hongrie Durée: 9 juil. 2011 → 11 juil. 2011 |
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