Résumé
Approachability has become a standard tool in analyzing learning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward: it belongs to a set rather than being a single vector. Using this variant we tackle the problem of approachability in games with partial monitoring and develop a simple and generally efficient strategy (i.e., with constant per-step complexity) for this setup. As an important example, we instantiate our general strategy to the case when external regret or internal regret is to be minimized under partial monitoring.
| langue originale | Anglais |
|---|---|
| Pages (de - à) | 3247-3295 |
| Nombre de pages | 49 |
| journal | Journal of Machine Learning Research |
| Volume | 15 |
| état | Publié - 1 oct. 2014 |
| Modification externe | Oui |
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Examiner les sujets de recherche de « Set-valued approachability and online learning with partial monitoring ». Ensemble, ils forment une empreinte digitale unique.Contient cette citation
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