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Shape modeling by sketching using convolution surfaces

  • Universite Paul Sabatier
  • GPM2-INPG

Résultats de recherche: Contribution à une conférencePapierRevue par des pairs

Résumé

This paper proposes a user-friendly modeling system that interactively generates 3D organic-like shapes from user drawn sketches. A skeleton, in the form of a graph of branching polylines and polygons, is first extracted from the user's sketch. The 3D shape is then defined as a convolution surface generated by this skeleton. The skeleton's resolution is adapted according to the level of detail selected by the user. The subsequent 2D strokes are used to infer new object parts, which are combined with the existing shape using CSG operators. We propose an algorithm for computing a skeleton defined as a connected graph of polylines and polygons. To combine the primitives we propose precise CSG operators for a convolution surfaces blending hierarchy. Our new formulation has the advantage of requiring no optimization step for fitting the 3D shape to the 2D contours. This yields interactive performances and avoids any non-desired oscillation of the reconstructed surface. As our results show, our system allows non-expert users to generate a wide variety of free form shapes with an easy to use sketch-based interface.

langue originaleAnglais
Les DOIs
étatPublié - 1 janv. 2007
Modification externeOui
EvénementACM SIGGRAPH 2007 - International Conference on Computer Graphics and Interactive Techniques - San Diego, CA, États-Unis
Durée: 5 août 20079 août 2007

Une conférence

Une conférenceACM SIGGRAPH 2007 - International Conference on Computer Graphics and Interactive Techniques
Pays/TerritoireÉtats-Unis
La villeSan Diego, CA
période5/08/079/08/07

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