Résumé
We present a novel method for elastic animation editing with spacetime constraints. In a sharp departure from previous approaches, we not only optimize control forces added to a linearized dynamic model, but also optimize material properties to better match user constraints and provide plausible and consistent motion. Our approach achieves efficiency and scalability by performing all computations in a reduced rotation-strain (RS) space constructed with both cubature and geometric reduction, leading to two orders of magnitude improvement over the original RS method. We demonstrate the utility and versatility of our method in various applications, including motion editing, pose interpolation, and estimation of material parameters from existing animation sequences.
| langue originale | Anglais |
|---|---|
| Numéro d'article | 108 |
| journal | ACM Transactions on Graphics |
| Volume | 33 |
| Numéro de publication | 4 |
| Les DOIs | |
| état | Publié - 1 janv. 2014 |
| Modification externe | Oui |
| Evénement | 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2014 - Vancouver, BC, Canada Durée: 10 août 2014 → 14 août 2014 |
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