Passer à la navigation principale Passer à la recherche Passer au contenu principal

Space-time sculpting of liquid animation

  • CNRS
  • University of Freiburg
  • University of Lyon

Résultats de recherche: Le chapitre dans un livre, un rapport, une anthologie ou une collection › Contribution à une conférence › Revue par des pairs

15 Citations (Scopus)

Résumé

We propose an interactive sculpting system for seamlessly editing pre-computed animations of liquid, without the need for any resimulation. The input is a sequence of meshes without correspondences representing the liquid surface over time. Our method enables the efficient selection of consistent space-time parts of this animation, such as moving waves or droplets, which we call space-time features. Once selected, a feature can be copied, edited, or duplicated and then pasted back anywhere in space and time in the same or in another liquid animation sequence. Our method circumvents tedious user interactions by automatically computing the spatial and temporal ranges of the selected feature. We also provide space-time shape editing tools for non-uniform scaling, rotation, trajectory changes, and temporal editing to locally speed up or slow down motion. Using our tools, the user can edit and progressively refine any input simulation result, possibly using a library of precomputed space-time features extracted from other animations. In contrast to the trial-and-error loop usually required to edit animation results through the tuning of indirect simulation parameters, our method gives the user full control over the edited space-time behaviors.

langue originaleAnglais
titreProceedings - Motion in Games 2016
Sous-titre9th International Conference on Motion in Games, MIG 2016
rédacteurs en chefStephen N. Spencer
EditeurAssociation for Computing Machinery, Inc
Pages61-71
Nombre de pages11
ISBN (Electronique)9781450345927
Les DOIs
étatPublié - 10 oct. 2016
Evénement9th International Conference on Motion in Games, MIG 2016 - San Francisco, États-Unis
Durée: 10 oct. 2016 → 12 oct. 2016

Série de publications

NomProceedings - Motion in Games 2016: 9th International Conference on Motion in Games, MIG 2016

Une conférence

Une conférence9th International Conference on Motion in Games, MIG 2016
Pays/TerritoireÉtats-Unis
La villeSan Francisco
période10/10/16 → 12/10/16

Empreinte digitale

Examiner les sujets de recherche de « Space-time sculpting of liquid animation ». Ensemble, ils forment une empreinte digitale unique.

Contient cette citation