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Spatial motion doodles: Sketching animation in VR using hand gestures and Laban motion analysis

  • Laboratoire Jean Kuntzmann (LJK)

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16 Citations (Scopus)

Résumé

We present a method for easily drafting expressive character animation by playing with instrumented rigid objects. We parse the input 6D trajectories (position and orientation over time) – called spatial motion doodles – into sequences of actions and convert them into detailed character animations using a dataset of parameterized motion clips which are automatically fitted to the doodles in terms of global trajectory and timing. Moreover, we capture the expressiveness of user-manipulation by analyzing Laban effort qualities in the input spatial motion doodles and transferring them to the synthetic motions we generate. We validate the ease of use of our system and the expressiveness of the resulting animations through a series of user studies, showing the interest of our approach for interactive digital storytelling applications dedicated to children and non-expert users, as well as for providing fast drafting tools for animators.

langue originaleAnglais
titreProceedings - MIG 2019
Sous-titreACM Conference on Motion, Interaction, and Games
rédacteurs en chefStephen N. Spencer
EditeurAssociation for Computing Machinery, Inc
ISBN (Electronique)9781450369947
Les DOIs
étatPublié - 28 oct. 2019
Evénement2019 ACM Conference on Motion, Interaction, and Games, MIG 2019 - Newcastle upon Tyne, Royaume-Uni
Durée: 28 oct. 2019 → 30 oct. 2019

Série de publications

NomProceedings - MIG 2019: ACM Conference on Motion, Interaction, and Games

Une conférence

Une conférence2019 ACM Conference on Motion, Interaction, and Games, MIG 2019
Pays/TerritoireRoyaume-Uni
La villeNewcastle upon Tyne
période28/10/19 → 30/10/19

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