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Splat and Replace: 3D Reconstruction with Repetitive Elements

  • Nicolas Violante
  • , Andréas Meuleman
  • , Alban Gauthier
  • , Fredo Durand
  • , Thibault Groueix
  • , George Drettakis
  • INRIA
  • Massachusetts Institute of Technology
  • Adobe Systems

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Résumé

We leverage repetitive elements in 3D scenes to improve novel view synthesis. Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have greatly improved novel view synthesis but renderings of unseen and occluded parts remain low-quality if the training views are not exhaustive enough. Our key observation is that our environment is often full of repetitive elements. We propose to leverage those repetitions to improve the reconstruction of low-quality parts of the scene due to poor coverage and occlusions. We propose a method that segments each repeated instance in a 3DGS reconstruction, registers them together, and allows information to be shared among instances. Our method improves the geometry while also accounting for appearance variations across instances. We demonstrate our method on a variety of synthetic and real scenes with typical repetitive elements, leading to a substantial improvement in the quality of novel view synthesis.

langue originaleAnglais
titreProceedings - SIGGRAPH 2025 Conference Papers
rédacteurs en chefStephen N. Spencer
EditeurAssociation for Computing Machinery, Inc
ISBN (Electronique)9798400715402
Les DOIs
étatPublié - 27 juil. 2025
Modification externeOui
EvénementSIGGRAPH 2025 Conference Papers - Vancouver, Canada
Durée: 10 août 202514 oct. 2025

Série de publications

NomProceedings - SIGGRAPH 2025 Conference Papers

Une conférence

Une conférenceSIGGRAPH 2025 Conference Papers
Pays/TerritoireCanada
La villeVancouver
période10/08/2514/10/25

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