Passer à la navigation principale Passer à la recherche Passer au contenu principal

Understanding MPEG-I coding standardization in immersive VR/AR applications

  • Gauthier Lafruit
  • , Daniele Bonatto
  • , Christian Tulvan
  • , Marius Preda
  • , Lu Yu
  • Université Libre de Bruxelles
  • University of Transylvania
  • University 'Politehnica' of Bucharest
  • Laboratoire de Probabilités et Modèles Aléatoires
  • College of Information Science and Electronic Engineering, Zhejiang University

Résultats de recherche: Contribution à un journalArticleRevue par des pairs

Résumé

After decennia of developing leading-edge 2D video compression technologies, the Moving Picture Expert Group (MPEG) is currently working on the new era of coding for immersive applications, referred to as MPEG-I, where “I” refers to the “Immersive” aspects. It ranges from 360° video with head-mounted displays to free navigation in 3D space with head-mounted and 3D light field displays. Two families of coding approaches, covering typical industrial workflows, are currently considered for standardization-MultiView + Depth (MVD) Video Coding and Point Cloud Coding-both supporting high-quality rendering at bitrates of up to a couple of hundreds of megabits per second. This paper provides a technical/historical overview of the acquisition, coding, and rendering technologies considered in the MPEG-I standardization activities.

langue originaleAnglais
Pages (de - à)33-39
Nombre de pages7
journalSMPTE Motion Imaging Journal
Volume128
Numéro de publication10
Les DOIs
étatPublié - 1 nov. 2019
Modification externeOui

Empreinte digitale

Examiner les sujets de recherche de « Understanding MPEG-I coding standardization in immersive VR/AR applications ». Ensemble, ils forment une empreinte digitale unique.

Contient cette citation