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Valence-driven connectivity encoding for 3D meshes

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Résumé

In this paper, we propose a valence-driven, single-resolution encoding technique for lossless compression of triangle mesh connectivity. Building upon a valence-based approach pioneered by Touma and Gotsman, we design a new valence-driven conquest for arbitrary meshes that always guarantees smaller compression rates than the original method. Furthermore, we provide a novel theoretical entropy study of our technique, hinting the optimality of the valence-driven approach. Finally, we demonstrate the practical efficiency of this approach (in agreement with the theoretical prediction) on a series of test meshes, resulting in the lowest compression ratios published so far, for both irregular and regular meshes, small or large.

langue originaleAnglais
Pages (de - à)480-489
Nombre de pages10
journalComputer Graphics Forum
Volume20
Numéro de publication3
Les DOIs
étatPublié - 3 sept. 2001

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