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Vector field processing on triangle meshes

  • Pixar Animations Studios
  • California Institute of Technology
  • Michigan State University

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Résumé

While scalar fields on surfaces have been staples of geometry processing, the use of tangent vector fields has steadily grown in geometry processing over the last two decades: they are crucial to encode both directions and sizing on surfaces as commonly required in tasks such as texture synthesis, non-photorealistic rendering, digital grooming, and meshing. There are, however, a variety of discrete representations of tangent vector fields on triangle meshes, and each approach offers different trade-offs among simplicity, efficiency, and accuracy depending on the targeted application. This course reviews the three main families of discretizations used to design computational tools for vector field processing on triangle meshes: face-based, edge-based, and vertex-based representations. In the process of reviewing the computational tools offered by these representations, we go over a large body of recent developments in vector field processing in the area of discrete differential geometry. We also discuss the theoretical and practical limitations of each type of discretization, and cover increasingly-common extensions such as n-direction and n-vector fields. While the course will focus on explaining the key approaches to practical encoding (including data structures) and manipulation (including discrete operators) of finitedimensional vector fields, important differential geometric notions will also be covered: as often in Discrete Differential Geometry, the discrete picture will be used to illustrate deep continuous concepts such as covariant derivatives, metric connections, or Bochner Laplacians.

langue originaleAnglais
titreACM SIGGRAPH 2016 Courses, SIGGRAPH 2016
EditeurAssociation for Computing Machinery, Inc
ISBN (Electronique)9781450342896
Les DOIs
étatPublié - 24 juil. 2016
Modification externeOui
EvénementACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016 - Anaheim, États-Unis
Durée: 24 juil. 201628 juil. 2016

Série de publications

NomACM SIGGRAPH 2016 Courses, SIGGRAPH 2016

Une conférence

Une conférenceACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016
Pays/TerritoireÉtats-Unis
La villeAnaheim
période24/07/1628/07/16

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