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Volume-surface trees

  • Univ. Bordeaux
  • University of British Columbia

Résultats de recherche: Contribution à un journalArticleRevue par des pairs

40 Citations (Scopus)

Résumé

Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provide an axis-aligned subdivision of the 3D space embedding a scene or an object. However, the purely volume-based behavior of these schemes often leads to strongly imbalanced surface clustering. In this article, we introduce the VS-Tree, an alternative HS3 providing efficient and accurate surface-based hierarchical clustering via a combination of a global 3D decomposition at coarse subdivision levels, and a local 2D decomposition at fine levels near the surface. First, we show how to efficiently construct VS-Trees over meshes and point-based surfaces, and analyze the improvement it offers for cluster-based surface simplification methods. Then we propose a new surface reconstruction algorithm based on the volume-surface classification of the VS-Tree. This new algorithm is faster than state-of-the-art reconstruction methods and provides a final semi-regular mesh comparable to the output of remeshing algorithms.

langue originaleAnglais
Pages (de - à)399-406
Nombre de pages8
journalComputer Graphics Forum
Volume25
Numéro de publication3
Les DOIs
étatPublié - 1 janv. 2006
Modification externeOui

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