Résumé
We propose VoxMorph, a new interactive freeform deformation tool for high-resolution voxel grids. Our system exploits cages for high-level deformation control. We tackle the scalability issue by introducing a new 3-scale deformation algorithm composed of a high quality as-rigid-as possible deformation at coarse scale, a quasi-conformal space deformation at mid-scale and a new deformation-adaptive local linear technique at fine scale. The two first scales are applied interactively on a visualization envelope, while the complete full resolution deformation is computed as a post-process after the interactive session, resulting in a high-resolution voxel grid containing the deformed model. We tested our system on various real world datasets and demonstrate that our approach offers a good balance between performance and quality.
| langue originale | Anglais |
|---|---|
| Pages (de - à) | 562-568 |
| Nombre de pages | 7 |
| journal | Computers and Graphics (Pergamon) |
| Volume | 36 |
| Numéro de publication | 5 |
| Les DOIs | |
| état | Publié - 1 janv. 2012 |
| Modification externe | Oui |
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