Résumé
Implicit modeling with skeleton-based primitives has been limited up to now to planar skeleton elements, since no closed-form solution was found for convolution along more complex curves. We show that warping techniques can be adapted to efficiently generate convolution-like implicit primitives of varying radius along helices, a useful 3D skeleton found in a number of natural shapes. Depending on a single parameter of the helix, we warp it onto an arc of circle or onto a line segment. For those latter skeletons closed-form convolutions are known for entire families of kernels. The new warps introduced preserve the circular shape of the normal cross section to the primitive.
| langue originale | Anglais |
|---|---|
| Pages (de - à) | 517-523 |
| Nombre de pages | 7 |
| journal | Computers and Graphics (Pergamon) |
| Volume | 35 |
| Numéro de publication | 3 |
| Les DOIs | |
| état | Publié - 1 janv. 2011 |
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Examiner les sujets de recherche de « Warp-based helical implicit primitives ». Ensemble, ils forment une empreinte digitale unique.Contient cette citation
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