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Warp-based helical implicit primitives

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Résumé

Implicit modeling with skeleton-based primitives has been limited up to now to planar skeleton elements, since no closed-form solution was found for convolution along more complex curves. We show that warping techniques can be adapted to efficiently generate convolution-like implicit primitives of varying radius along helices, a useful 3D skeleton found in a number of natural shapes. Depending on a single parameter of the helix, we warp it onto an arc of circle or onto a line segment. For those latter skeletons closed-form convolutions are known for entire families of kernels. The new warps introduced preserve the circular shape of the normal cross section to the primitive.

langue originaleAnglais
Pages (de - à)517-523
Nombre de pages7
journalComputers and Graphics (Pergamon)
Volume35
Numéro de publication3
Les DOIs
étatPublié - 1 janv. 2011

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